UX Consultant

UX Research

UX Design

Ossur prosthetic device

Reimagining prosthetic experience through minimum invasive digital intervention for amputees that uses user centric approach. Goal is to “go beyond Mobility by empowering Lower-Limb Amputees”

Get in Touch

Main

Projects

About

Awards

Testemony

Contact

Contact:

Bengaluru, India

+91 (0)70262 58200

Legal:

© 2026 GoutamPro

Rights & copyrights reserved.

Design

UX wireframes

Design System

UI Design

Content Strategy

Prototyping

Pattern Documentation

Prototyping

Behavior ANALYSIS

Mobilefirst approach

Phase 1

Patient’s App

150+ Screens Created

20+ Modules

mobile image

Project Highlight

  • Received high performance appreciation letter and gift from the Harman
  • Tech Maestro Award & Project of the year

Type

B2C

Tool

image

Device

Duration

Phase 1 : 9 Months

Phase 2 : 9 Months

Patient’s App (Phase 1)

Empower amputees to reach their full potential and have increased control over their daily life where they not only adapt, but thrive.

150+ Screens Created

image

Clinician’s App (Phase 2)

To provide a seamless, user-friendly experience for healthcare professionals during the setup and during the lifetime use of the prosthetic devices.

200+ Screens Created

About Client

  • Our client has a prosthetic device company with impressive range of prosthetic lower limb and Upper limb. They have wide range of specialized department for technological development, Medical support, Training, Specialist academy etc.
  • They have been focused and dedicated to improve life of amputees worldwide by making them feel confident and mobile. In continuation with the same intension, the client approached us to understand amputees and client’s system in-order to design innovative digital experience for the lower limb amputees.

Project Brief

  • Reimagining prosthetic experience through minimum invasive digital intervention for amputees that uses user centric approach. Goal is to “go beyond Mobility by empowering Lower-Limb Amputees”

Team Structure

  • TEAM : *UX Consultant . UX Designer . UI Designer . Business analysts . Project manager

My Role

Research & Design

As a consultant, I served as a dual-role UX researcher and designer. I also actively contributed to the visual design approach and design system’s consistency across applications.

Management

Managed and collaborated with diverse stakeholders and cross-functional teams, emphasizing the importance of integrating various perspectives for a holistic solution within the project constraints.

Strategy

Leveraged research findings and behavioral analysis, substantiated service offerings, and guided key business decisions, ensuring a user centric and strategically informed design.

Project Planning

Feature Prioritizations

Estimation

User INTERVIEW

User Testing

Design System

User Journey Flow

SUS Testing

Behavior ANALYSIS

Visual Design

IA

UX Approach

The project employed a two-phase design approach, creating dedicated mobile and tablet applications for both patients and clinicians. This ensured a tailored experience for each user group, addressing their specific needs and functionalities..

Through the Double Diamond design process, we embarked on a journey to deeply understand user needs. This led to a systematic exploration of core issues and exploration of potential solutions, which were rigorously tested through usability sessions. This iterative process allowed us to adapt and continuously improve throughout the project. As a result, the user experience that delivers satisfaction. The new design is not only simpler and more secure, but it also aligns seamlessly with user expectations.

Double Diamond Design Process

Define

Design

Research &

Discovery

Problem

Defination

Solution

Exploration

Designing

Milestone 2

Prototype &

Test

*only done for

patient’s app

Feedback &

Refinement

Milestone 1

Prototype & Test

Delivery

Research

UX Strategy

User Testing

Design System

Information Architecture

Design System

Project Timeline

Phase 1

Patient’s App 

Total Duration

9 months

Research 

Designing

M1  

User

testing

Designing

M2

User

testing

3 months

4 months

2 months

Phase 2

Clinician’s App

Total Duration

9 months

Research 

Designing 

User testing + Feedback

3 months

4 months

2 months

1 Year 6 months

Research

To identify the most promising digital solutions, the project was kicked off with a structured 3 months sprint for both the Patient and clinician’s app

This phase combined :

icon

Product walkthroughs & knowledge transfer

icon

Stakeholder & Business understanding

icon

Secondary research

icon

User interviews & analysis

icon

Feasibility assessments

icon

Feature priortisation

The sprint culminated with a rigorously discussed features and possibilities with stakeholder from key departments to mitigate risks.

Purchases device via clinician

Provides Demo and Support

Helps in rehabilitation exercises

Prosthetic device manufacturer

Sets up prosthetic device

arrow image

Part of clinician team

End User

Amputee

Clinician End User

Client

Physio-therapist

Client’s Specialist

Stakeholders

Primary Research

Analyzed current App

Patient’s App

Clinician’s App

Comprehensive user experience (UX) audit of the existing application was conducted, which helped in user interview preparations and analysis of user feedback.

This process helped us identify areas where users encountered difficulties or frustrations, such as: Confusing navigation, desired features or irrelevant information.

SWOT analysis

PATIENT’s App

Used SWOT analysis in the early stage to asses client's current position and identify new areas of improvement.

This framework helped in making : Understanding bigger picture, Strategic decision-making

OLD research conducted by client

Clinician’s App

Analyzed old research conducted by client internally. This helped in widening our perspective as well as validating some of our research findings.

Competitor’s analysis

PATIENT’s App

Clinician’s App

Competitor analysis helped unveils existing prosthetic solutions, user experience trends, and helped differentiate design proposal.

Identifying Gaps, Benchmarking, Competitor’s weakness.

Literature review

PATIENT’s App

Clinician’s App

Conducted a literature review to gain insights from existing research on mobile app accessibility for amputees.

Few take away :Clear and concise language, Color contrast, Large, high-contrast text, Large touch targets, Offer multiple ways to access information etc

Secondary Research

User Interviews

A cornerstone of the UX research process, aim of the research was to have deep understanding of our target users to be able to make informed design decisions.

Phase 1

Patient’s App

Total Interviewee

14

11

Amputees

3

Clinicians

Phase2

Clinician’s App 

Total Interviewee

9

7

Clinicians

2

Stakeholders

Research Synthesis

Data clustering and theming

UX Analysis

UX Synthesis

Consolidated feedback from user research and analyzed user reviews to identify following:

  • Frequently mentioned issues
  • Popular and critical features requests.
  • Understand of the design direction

Phase 1

Patient’s App

Phase2

Clinician’s App 

User Journey

USER FLOW

UX RESEARCH

The above data from patient’s app audit and user research was then mapped into User Journey Map. This helped us in identifying the following :

  • Potential additions and improvements in the current app’s flow
  • Patient’s and Clinician’s app interaction
  • Visual representation of flow helped in discussion with client and stakeholders
  • Helped in discussion on business needs

Phase 1

Patient’s App

Phase2

Clinician’s App 

Define

Key Identified Features

Phase 1

Patient’s App

Stats Visualisation

Enhancing feature most loved by Patient; various stats and reports.

Quick Access to settings

Settings are changed quite a few times in a day, which needs to be smooth experience.

Engaging Training

Training was found out to be one of the most crucial yet ignored aspect in the app.

Design for Older Adults

Majority of the users are Older adults, the app design needs to be inclusive.

Phase2

Clinician’s App 

Scannable Content

Aim is to focus and send more time with the patient more than the application.

Patient Related Data

Patient’s information such as Warranty, Service etc, should be easily accessible.

Default Settings Identifier

Clinician’s found it difficult to keep track of modified and default device settings.

Prominent Visuals

As settings are most crucial aspect of the app, the visuals needs to be loud and clear.

Feature definition & Priortisation

Votes were taken from all the key stakeholders on the consolidated proposed features. Client’s Stakeholders included were :

  • Design manager
  • Visual designer
  • Development team
  • Product owners
  • Marketing team
  • Internal clinician’s
  • Industrial product designer
  • Company’s CEO

This collaborative exercise helped prioritize features and helped us strike balance between user experience, development effort, Product capabilities and business goals.

Phase 1

Patient’s App

Phase2

Clinician’s App 

Persona

It was found that there are total 4 key stakeholder; Patient, Clinician, Physiotherapist, RND team (Not considering in these phase)

Understanding Problem: Personas

1. David : 20 something man with knee amputation

“I used to feel proud and confident, but now I feel self-conscious when I walk because I think everyone is staring at me due to my awkward gait. One of the most challenging aspects of being an amputee is the feeling of vulnerability.

2. Sarah : Dedicated Hiker with foot amputation

“ I love to move freely between trails and terrains. Everyone refuels in a flash, but switching gears with my prosthetic takes a while, especially with my heavy rucksack. I Just wanna get moving quickly again. “

Information architecture

Process

Interim review and validation from internal clinician’s and subject matter experts

Design Approach

Home page behaves like a hub to access all the important information.

Introduced Fixed top and bottom navigation for quick access.

Crucial to do content grouping based on user needs and logical reasoning.

Introducing shortcuts to have smooth workflow experience

and more.

Phase2

Clinician’s App - Information architecture

Information Architecture

Design System

Primary - Tints

Secondary - Yellow

Text

Background

Borders

Icons

Neutral - Dark/Light Grey

COLOR PALETTE

#FAFAFA

Light Grey 3

Light Grey 2

Light Grey 1.5

Dark Grey 2

Dark Grey 1

#F6F6F6

#DCDCDC

Light Grey 1

#BFBFBF

G500

G400

G300

G200

G100

#767676

G600

#404040

W0

#FFFFFF

White

#FAFAFA

#F6F6F6

#DCDCDC

#BFBFBF

G500

G400

G300

G200

G100

#767676

G600

#404040

W0

#FFFFFF

#FAFAFA

#F6F6F6

#DCDCDC

#BFBFBF

G500

G400

G300

G200

G100

#767676

G600

#404040

W0

#FFFFFF

#FAFAFA

#F6F6F6

#DCDCDC

#BFBFBF

G500

G400

G300

G200

G100

#767676

G600

#404040

W0

#FFFFFF

#FADEA3

#FDEED1

#FEF8EB

Y600

#F5BC47

#D29933

#F8CD75

Y500

Y400

Y300

Y200

Y100

Paragraph

Heading

Text

Border 2

Border 1

On Grey Bg

On White Bg

Disabled Icon

Default Icon

Background layers

Name

Hex

RGB

B500-Ossur Blue

#0076BB

0,

118,

187

Fail

Fail

Pass

Pass

A

A

A

A

Name

Hex

RGB

Y500-Ossur Yellow

#F5BC47

245,

1188,

71

Fail

Fail

Pass

Pass

A

A

A

A

Name

Hex

RGB

G600-Ossur Grey

#767676

64,

64,

64

Pass

Pass

Pass

Pass

A

A

A

A

Default

Default

H1

H2

Subtitle 1

Subtitle 2

Body 1

Body 2

Caption

Input field / Label

Links

Links

Links

Links

32 Px

24 Px

20 Px

18 Px

16 Px

14 Px

12 Px

14 Px

18 Px

16 Px

14 Px

12 Px

Highlights

Default Sub Title large,

Default Page Title.

Sub Title Medium

Highlights

Stronger,Sub Title Small,Highlights.

Stronger,Highlights.

Stronger,Highlights.

Label Text

Default ,More prominent

Medium prominent

Less prominent

Very less prominent

Large

Medium/Regular

Small

Smallest

Strong, Highlights.

Strong, Highlights.

Strong,Caption, Over line text

Default Paragraph, Body Text, Subtext

Paragraph, Body Text, Subtext

Default Caption, footnote

Bold-700

Bold-700

Bold-700

Bold-700

Bold-700

Bold-700

Regular -400

Bold-700

Bold-700

Bold-700

Bold-700

36px

30px

28 px

24 px

21 px

18 px

21 px

27 px

24 px

21 px

18 px

Semibold -600

Semibold -600

Semibold -600

Regular -400

Regular -400

Regular -400

24 px

21 px

18 px

24 px

21 px

18 px

Hero text

Size

Size

Usage

Tags

Bold-700

Weights

40px

40 Px

28 px

28 px

36px

30px

28 px

24 px

21 px

24 px

21 px

24 px

21 px

60 px

40px

24 Px

20 Px

18 Px

16 Px

14 Px

32 Px

Line height

Line height

TYPOGRAPHY

Font Family

Headings/Titles

Body & Caption

Links

Extras

Open sans - Elegant Versatility

Mobile

Tablet

Component

Design

Mobile

As a consultant, I served as a dual-role UX researcher and designer. I also actively contributed to the visual design approach and design system’s consistency across applications.

Tablet

Managed and collaborated with diverse stakeholders and cross-functional teams, emphasizing the importance of integrating various perspectives for a holistic solution within the project constraints.

Interactive Prototypes

Usability Testing

I single handedly spear headed the entire testing, task design, documentation and driving insight for both the application.

Total 3 tests were performed, 2 for patient’s app and 1 for expert’s app.

Testing gave us a lot of clarity on various aspects such as :

  • Perception of the application
  • Navigation
  • Grouping and nesting of sections
  • Visual design
  • Mental modal of data positioning
  • and more..

Task Analysis

Users were given tasks to complete within the app. This revealed inefficiencies in existing features and identified areas where workflows can be streamlined.

A/B Testing

Tested variations of features and section nomenclature to see which version performs better with users. This helped make data-driven decisions early on during the design phase before rolling the screens out for development.

SUS Testing

The SUS questionnaire covers aspects like the ease of use, the complexity of the system, and the user's confidence in using it. Once all responses were collected, the individual scores were converted into a total SUS score, which ranges from 0 to 100. This score gave a general indication of the product's usability, with higher scores representing better usability.

Ossur

Awards & Recognitions

Award given by Harman DTS VICE PRESIDENT

Harman Connected Services - Innovator of the Year Awards

Key Learnings

Conceptualizing

Communication with Stakeholder

Informed Decision-making

Effective Research Practices

Iterative Design Approach

Collaborative and Cross-functional Skills

Co-creating with different stakeholders and across cross-functional teams and the importance of incorporating their perspectives and inputs to design a holistic solution within the constraints.

Use research findings and behavioral analysis to back the service offerings and drive key business decisions.These are some of my many learnings in this a year and half long intense and fulfilling project.

goutampro

Contact:

Bengaluru, India

+91 (0)70262 58200

Links:

Main

Work

About

Legal:

© 2026 GoutamPro

Rights & copyrights reserved.